Horror

Showing 1–20 of 20
  1. Whistle

    4.06

    Annie Blunt has had an unimaginably terrible year. First, her husband was killed in a tragic hit-and-run accident, then one of the children's books she's built her writing and illustrating career on ignited a major scandal. Desperate for a fresh start, she moves with her son Charlie to a charming small town in upstate New York where they can begin to heal. But Annie's year is about to get worse. Bored and lonely in their isolated new surroundings, Charlie is thrilled when he finds a forgotten train set in a locked shed on their property. Annie is glad to see Charlie happy, but there's something unsettling about his new toy. Strange sounds wake Annie in the night—she could swear she hears a train, but there isn't an active track for miles—and bizarre things begin happening in the neighborhood. Worse, Annie can't seem to stop drawing a disturbing new character that has no place in a children's book. Grief can do strange things to the mind, but Annie is beginning to think she's walked out of one nightmare straight into another, in a haunting story of psychological terror that is far more terrifying...

  2. Anya is enjoying a relaxing bath when she hears a noise coming from the ceiling. Through the open bathroom door, she sees the attic hatch swing down, and a masked figure drops to the floor. Thirty seconds later, Anya is dead. Across town, Anya's old school friend, Julia, sees an online video of a masked figure climbing out of an attic. She suddenly realizes why the footage is eerily familiar: it was filmed inside her own house in a luxury gated community, designed to keep intruders out. Why would a stranger target Julia? Unless of course, it's not a stranger at all.

  3. Rosie and Chad Lowan are barely making ends meet in New York City when they receive life-changing news: Chad's late uncle has left them his luxury apartment at the historic Windermere in glamorous Murray Hill. With its prewar elegance and impeccably uniformed doorman, the building is the epitome of old New York charm. One would almost never suspect the dark history lurking behind its perfectly maintained facade. At first, the building and its eclectic tenants couldn't feel more welcoming. But as the Lowans settle into their new home, Rosie starts to suspect that there's more to the Windermere than meets the eye. Why is the doorman ever-present? Why are there cameras everywhere? And why have so many gruesome crimes occurred there throughout the years? When one of the neighbors turns up dead, Rosie must get to the truth about the Windermere before she, too, falls under its dangerous spell.

  4. Feeders

    4.20

    It's just an average night at the Ink Tank, the tattoo shop in Austin, Texas, where Brynn works as a tattoo artist. After a long shift, all she wants to do is head home, pop a few pills from the fresh bottle of Roxicodone in her jacket pocket, and slip into a nice buzz. Her plans crumble when she's abducted by her convict father, Alan, and forced into the road trip from hell: a cross-country trek to the Rocky Mountains and the shelter he built years ago to protect his family from the monsters living in his head, the monsters he says will erupt from the earth at any minute—the feeders. With each mile he unravels further, thrusting Brynn back into the childhood nightmare she thought she'd escaped forever. Alan is paranoid, and he's definitely dangerous—but is he crazy?

  5. The Vein

    3.67

    When a shriveled body turns up in an old silver mine, failed detective Syl Dixon gets pulled into the investigation. But the strange case is even more sinister than she imagined. And the dying town of Pate, Idaho is full of secrets that don't want to be uncovered. People go missing all the time. Strange howls echo from the woods. Eerie portraits hang like shrines outside homes. But nobody-including the local sheriff-seems to care. The deeper Syl digs, the more she realizes she's facing a malicious darkness that has plagued Pate for over a century. Can Syl rid the town of this evil before it swallows everything in its path, including her?

  6. The Narrow

    3.85

    Everyone has heard the story of the Narrow. The river that runs behind the Atwood School is only a few feet across and seemingly placid, but beneath the surface, the waters are deep and vicious. It's said that no one who has fallen in has ever survived. Eden White knows that isn't true. Six years ago, she saw Delphine Fournier fall into the Narrow—and live. Delphine now lives in careful isolation, sealed off from the world. Even a single drop of unpurified water could be deadly to her, and no one but Eden has any idea why. Eden has never told anyone what she saw or spoken to Delphine since, but now, unable to cover her tuition, she has to make a deal: her expenses will be paid in return for serving as a live-in companion to Delphine. Eden finds herself drawn to the strange and mysterious girl, and the two of them begin to unravel each other's secrets. Then Eden discovers what happened to the last girl who lived with Delphine: she was found half-drowned on dry land. Suddenly Eden is waking up to wet footprints tracking to the end of her bed, the sound of rain on the windows when the skies are clear, and a ghostly silhouette in her doorway. Something is haunting Delphine—and now it's coming for Eden, too.

  7. Run on Red

    3.86

    By the time Laura and Olivia notice the headlights tailing them through the hills, it's too late. What seems, at first, like a case of road rage quickly unfolds into a heart-pounding chase—and a battle for survival. Who are the men in the truck? What do they want? And can Laura and Olivia outrun—and outsmart—them long enough to call for help, even if it means taking their chances in the hills on foot? As their situation grows more perilous, the girls realize that the real terror has only just begun. But flight won't save them from their pursuers. If they're going to make it home alive, they'll have to fight.

  8. Helen Vaughan doesn't know why she and her mother left their ancestral home at Harrowstone Hall, called Harrow, or why they haven't spoken to their extended family since. So when her grandfather dies, she's shocked to learn that he has left everything—the house, the grounds, and the money—to her. The inheritance comes with one condition: she must stay on the grounds of Harrow for one full year, or she'll be left with nothing. There is more at stake than money. For as long as she can remember, Harrow has haunted Helen's dreams—and now those dreams have become a waking nightmare. Helen knows that if she is going to survive the year, she needs to uncover the secrets of Harrow. Why is the house built like a labyrinth? What is digging the holes that appear in the woods each night?And why does the house itself seem to be making her sick? With each twisted revelation, Helen questions what she knows about Harrow, her family, and even herself. She no longer wonders if she wants to leave...but if she can.

  9. Look Both Ways

    3.98

    The media have descended on Garrett Island, a small, isolated community that is the setting of a visionary experiment. All the residents' cars were sent to the mainland and for the past month the islanders have been "driving" the Arrival, a revolutionary autonomous vehicle. With a simple voice command, an Arrival will take you wherever you want to go and, because the fleet is networked and aware of one another, car travel is now 100% safe. The future, it seems, has arrived. As the excitement reaches a fever pitch, Sandra Montrose—islander, single mom, and public relations executive—prepares for Arrival Inc.'s flashy press event. Sandra is more than ready for this new world. Her husband died after falling asleep at the wheel and she's relieved that her two teens, Archie and Katie, will never need driver's licenses. But as the celebratory day gets underway, disaster strikes. A visiting journalist has vanished, possibly murdered. Before long, the Arrivals run amok, no longer taking orders from their passengers. They're starting to organize. They're beginning to hunt. And they seem hell-bent on killing any human they encounter. Is this all just a tragic accident, a technological malfunction with deadly consequences? Or were the vehicles programmed to act this way in a cruel act of corporate sabotage? Or could it be that the Arrivals have a mind of their own?

  10. The Thicket

    3.71

    Norah can't stop thinking about the night her brother died. She was supposed to stay with him at the Halloween carnival. He'd begged her to stay. But they'd fought, and Norah left him alone in the woods. That was before she realized there was a real killer lurking among the costumes and macabre props. When the carnival reopens just weeks later amid a media controversy, Norah decides to retrace her brother's last steps in a desperate attempt to unravel what really happened that night. But the woods hold more than just traumatic memories. Before long, Norah begins to suspect that the killer's choice of hunting ground was no coincidence. And that this nightmare is far from over.

  11. One by One

    4.02

    A night spent sleeping on dirt and leaves is not how Claire Matchett expected to spend her vacation. She thought this would be a break from the stresses of work and raising her young children. A chance to repair her damaged marriage. A week of hiking and hot tubs with two other couple friends. It sounded like heaven. Then Claire's minivan breaks down on a lonely dirt road. With no cell reception, the group has no choice but to hike the rest of the way to their hotel. But it turns out the woods aren't as easy to navigate as they thought. Hours later, they are lost. Hopelessly lost. And as they navigate deeper into the woods, the members of their party are struck down mysteriously one by one. Has a wild animal been hunting them? Or is the hunter one of them? But as more time passes, one thing becomes clear: Only one of them will return home alive.

  12. Home Before Dark

    4.17

    What was it like? Living in that house. Maggie Holt is used to such questions. Twenty-five years ago, she and her parents, Ewan and Jess, moved into Baneberry Hall, a rambling Victorian estate in the Vermont woods. They spent three weeks there before fleeing in the dead of night, an ordeal Ewan later recounted in a nonfiction book called House of Horrors. His tale of ghostly happenings and encounters with malevolent spirits became a worldwide phenomenon, rivaling The Amityville Horror in popularity—and skepticism. Today, Maggie is a restorer of old homes and too young to remember any of the events mentioned in her father's book. But she also doesn't believe a word of it. Ghosts, after all, don't exist. When Maggie inherits Baneberry Hall after her father's death, she returns to renovate the place to prepare it for sale. But her homecoming is anything but warm. People from the past, chronicled in House of Horrors, lurk in the shadows. And locals aren't thrilled that their small town has been made infamous thanks to Maggie's father. Even more unnerving is Baneberry Hall itself—a place filled with relics from another era that hint at a history of dark deeds. As Maggie experiences strange occurrences straight out of her father's book, she starts to believe that what he wrote was more fact than fiction.

  13. Once a year, a road appears in the forest. And at the end of it, the ghost of Lucy Gallows beckons. Lucy's game isn't for the faint of heart. If you win, you escape with your life. But if you lose.... Sara's sister disappeared one year ago--and only Sara knows where she is. Becca went to find the ghost of Lucy Gallows and is trapped on the road that leads to her. In the sleepy town of Briar Glen, Lucy's road is nothing more than local lore. But Sara knows it's real, and she's going to find it. When Sara and her skeptical friends meet in the forest to search for Becca, the mysterious road unfurls before them. All they have to do is walk down it. But the path to Lucy is not of this world, and it has its own rules. Every mistake summons new horrors. Vengeful spirits and broken, angry creatures are waiting for them to slip, and no one is guaranteed safe passage. The only certainty is this: the road has a toll and it will be paid. Sara knows that if she steps onto the road, she might not come back. But Becca needs her.

  14. Lock Every Door

    4.04

    No visitors. No nights spent elsewhere. No disturbing the rich and famous residents. These are the rules for Jules Larsen's new job apartment sitting at the Bartholomew, one of Manhattan's most high-profile buildings. Recently heartbroken—and just plain broke—Jules is taken in by the splendor and accepts the terms, ready to leave her past life behind. As she gets to know the occupants and staff, Jules is drawn to fellow apartment sitter Ingrid, who reminds her so much of the sister she lost eight years ago. When Ingrid confides that the Bartholomew has a dark history hidden beneath its gleaming façade, Jules brushes it off as a harmless ghost story—until the next day when Ingrid seemingly vanishes. Searching for the truth, Jules digs deeper into the Bartholomew's sordid past. But by uncovering the secrets within its walls, Jules exposes herself to untold terrors. Because once you're in, the Bartholomew doesn't want you to leave....

  15. Final Girls

    4.01

    Ten years ago, six friends went on vacation. One made it out alive.... In that instant, college student Quincy Carpenter became a member of a very exclusive club—a group of survivors the press dubbed "The Final Girls": Lisa, who lost nine sorority sisters to a college dropout's knife; Sam, who endured the Sack Man during her shift at the Nightlight Inn; and now Quincy, who ran bleeding through the woods to escape the massacre at Pine Cottage. Despite the media's attempts, the three girls have never met. Now, Quincy is doing well—maybe even great, thanks to her Xanax prescription. She has a caring almost-fiancé; a popular baking blog; a beautiful apartment; and a therapeutic presence in Coop, the police officer who saved her life. Her mind won't let her recall the events of that night; the past is in the past...until the first Final Girl is found dead in her bathtub and the second Final Girl appears on Quincy's doorstep. Blowing through Quincy's life like a hurricane, Sam seems intent on making her relive the trauma of her ordeal. When disturbing details about Lisa's death emerge, Quincy desperately tries to unravel Sam's truths from her lies while evading both the police and bloodthirsty reporters. Quincy knows that in order to survive she has to remember what really happened at Pine Cottage. Because the only thing worse than being a Final Girl is being a dead one.

  16. Ink and Bone

    3.98

    #5 in The Hollows Series

    Twenty-year-old Finley Montgomery is rarely alone. Visited by people whom others can't see and haunted by prophetic dreams she has never been able to control or understand, Finley is terrified by the things that happen to her. When Finley's abilities start to become too strong for her to handle--and even the roar of her motorcycle or another dazzling tattoo can't drown out the voices--she turns to the only person she knows who can help her: her grandmother Eloise Montgomery, a renowned psychic living in The Hollows, New York. Merri Gleason is a woman at the end of her tether after a ten-month-long search for her missing daughter, Abbey. With almost every hope exhausted, she resorts to hiring Jones Cooper, a detective who sometimes works with psychic Eloise Montgomery. Merri's not a believer, but she's just desperate enough to go down that road, praying that she's not too late. Time, she knows, is running out. As a harsh white winter moves into The Hollows, Finley and Eloise are drawn into the investigation, which proves to have much more at stake than even the fate of a missing girl. As Finley digs deeper into the town and its endless layers, she is forced to examine the past, even as she tries to look into the future. Only one thing is clear: The Hollows gets what it wants, no matter what.

  17. Our Last Night

    3.86

    Dan is a professional ghost hunter who's never actually found a ghost. But his newest case is promising: a cursed Russian rifle allegedly haunted by a demon. Anyone who touches the antique weapon dies within 24 hours. But for Dan, it's personal — he's still mourning the death of his fiancée Adelaide, and he's desperate to find proof that ghosts exist. At any cost. As the clock ticks down, Dan's paranormal investigation quickly twists into a mind-bending nightmare. He is chased through time and memory by a terrifying demon. And as for his lost love, Adelaide? She might be the only one who can save him . . .

  18. Crazy Love You

    3.71

    #4 in The Hollows Series

    Darkness has a way of creeping up when Ian is with Priss. Even when they were kids, playing in the woods of their small upstate New York town, The Hollows, he could feel it. Still, Priss was his best friend, his salvation from the bullies who called him "loser" and "fatboy"... and from his family's deadly secrets. Now that they've both escaped to New York City, Ian no longer inhabits the tortured shell of his childhood. He is a talented and successful graphic novelist, and Priss...Priss is still trouble. The booze, the drugs, the sex--Ian is growing tired of late nights together trying to keep the past at bay. Especially now that he's met sweet, beautiful Megan, whose love makes him want to change for the better. But Priss doesn't like change. Change makes her angry. And when Priss is angry, terrible things begin to happen...

  19. The Ridge

    4.02

    In an isolated stretch of eastern Kentucky, on a hilltop known as Blade Ridge, stands a lighthouse that illuminates nothing but the surrounding woods. For years the lighthouse has been considered no more than an eccentric local landmark -- until its builder is found dead at the top of the light, and his belongings reveal a troubling local history. For deputy sheriff Kevin Kimble, the lighthouse-keeper's death is disturbing and personal. Years ago, Kimble was shot while on duty. Somehow the death suggests a connection between the lighthouse and the most terrifying moment of his life. Audrey Clark is in the midst of moving her large-cat sanctuary onto land adjacent to the lighthouse. Sixty-seven tigers, lions, leopards, and one legendary black panther are about to have a new home there. Her husband, the sanctuary's founder, died scouting the new property, and Audrey is determined to see his vision through. As strange occurrences multiply at the Ridge, the animals grow ever more restless, and Kimble and Audrey try to understand what evil forces are moving through this ancient landscape, just past the divide between dark and light.

  20. It started with a beautiful woman and a challenge. As a gift for her husband, Alyssa Bradford approaches Eric Shaw to make a documentary about her father-in-law, Campbell Bradford, a 95-year-old billionaire whose past is wrapped in mystery. Eric grabs the job even though there are few clues to the man's past -- just the name of his hometown and an antique water bottle he's kept his entire life. In Bradford's hometown, Eric discovers an extraordinary history -- a glorious domed hotel where movie stars, presidents, athletes, and mobsters once mingled, and hot springs whose miraculous mineral water cured everything from insomnia to malaria. Neglected for years, the resort has been restored to its former grandeur just in time for Eric's stay. Just hours after his arrival, Eric experiences a frighteningly vivid vision. As the days pass, the frequency and intensity of his hallucinations increase and draw Eric deeper into the town's dark history. He discovers that something besides the hotel has been restored -- a long-forgotten evil that will stop at nothing to regain its lost glory.